- Home /
Whats the best way to use POSER or DAZ3D animated models in Unity ?
hi to all. i work in Unity 3.1. i want to use Poser animated characters in my unity game but there are some problem. i use Poser 8 and i think that export of this version does not work very well ! i export it to .dae . but whats problems : 1-) when i export a character then go to unity and import it but there isn't any model ! (there is no meshes or textures and character is hidden !!) 2-) some times i can see my character in unity !! for example i export only Hands of character and it imported in unity very well !! but if i export all body character i have first problem that i said ! 3-) i animate my character in Poser and convert it to .dae but there is no any animation in unity !!
So there is any way to use a Poser animated character in unity ?! i think that Poser PRO can convert to .dae very well that hasn't any problem ... is correct ?!!
also i have DAZ 3D, I heard that DAZ3D models can be imported in Unity without any problem ... is correct this ?
Some body help me please ....
Answer by ianmcmill · Apr 02, 2011 at 01:04 PM
i see your question is a bit old. anyways i just googled around the same topic. found your question and a workflow video for daz3d and unity. havnt tried it yet
http://forum.unity3d.com/threads/80134-Workflow-Daz-to-Unity-by-way-of-Ultimate-Unwrap
Answer by M.B.H. · May 23, 2012 at 12:49 PM
The problem is your polycount is too high. Unity only supports meshes up to 64k polys i believe and most likely your daz figure far exceeds this. The Decimator plugin can help.
Answer by M.B.H. · May 23, 2012 at 12:33 PM
The problem is your polycount is too high. Unity only supports meshes up to 64k polys i believe and most likely your daz figure far exceeds this. The Decimator plugin can help.