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Question by BenediktFisch · May 17, 2016 at 03:37 PM · script.fixedupdatetime.time

How can i change a value for a specific amount of time?

I want to change my characters speed to a higher value a soon as the player presses space. But only for a specific amount of time. Heres the code: (Its a 2D game btw)

 using UnityEngine;
 using System.Collections;
 
 public class PlayerController : MonoBehaviour {
 
     private float characterSpeed = 0.10f;
     private float rollTime = 0.25f;
 
     void FixedUpdate()
     {                                                 
         if (Input.GetKey(KeyCode.W))                                
         {
             transform.Translate(Vector2.up * characterSpeed);
         }
         if (Input.GetKey(KeyCode.A))
         {
             transform.Translate(Vector2.left * characterSpeed);
         }
         if (Input.GetKey(KeyCode.S))
         {
             transform.Translate(Vector2.down * characterSpeed);
         }
         if (Input.GetKey(KeyCode.D))
         {
             transform.Translate(Vector2.right * characterSpeed);
         }
 
         if (Input.GetKey(KeyCode.LeftShift))
         {
             characterSpeed = 0.2f;
         } else {
             characterSpeed = 0.10f;
         }
 
         Roll();
     }
 
     void Roll()
     {
         if (Input.GetKeyDown(KeyCode.Space))
         {
             while (Time.time < Time.time + rollTime)
             {
                 characterSpeed = 0.30f;
             }
             characterSpeed = 0.10f;
         }
     }
 }

But every time i try it Unity just freezes and i just cant find the mistake in the code.

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avatar image Hellium · May 17, 2016 at 03:37 PM 1
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$$anonymous$$aybe because you make an infinite loop in the Roll function ? In Unity, a while doesn't wait for a new frame after each iteration....

Use Coroutines for this

avatar image TreyH Hellium · May 17, 2016 at 03:51 PM 0
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This is the correct diagnosis, you can't expect the Time.time value to change from within that scope during while execution.

http://docs.unity3d.com/ScriptReference/Coroutine.html

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Answer by Jessespike · May 17, 2016 at 09:28 PM

 float rollEndTime;
 void Roll()
 {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         rollEndTime = Time.time + rollTime;
     }
    
     if (Time.time < rollEndTime)
     {
         characterSpeed = 0.30f;
     }
     else
     {
         characterSpeed = 0.10f;
     }
 }


You can use a coroutine instead as suggested in the comments, but IMO, a coroutine would be overkill for this.

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