Add open scenes not working
Pressing button Add open scenes does nothing. Can drag scenes to build, they even loading, but SetActiveScene causing "not valid scene" or something. *.IsValid() for sure saying they are not valid. Not always was like this. Already fully reinstalled hub and unity itself, did not help at all, button still useless and Im fully out of occupation now.
SceneManager.SetActiveScene is only used to change the active scene when you have many scenes loaded with LoadSceneMode.Additive.
Do you load the scene by LoadScene or LoadSceneAsync?
Are your scenes not present in the build list?
If Scene.IsValid is false, you most likely have the path to the scene wrong when you try to load it.
1)LoadSceneAsync 2)they are presnet cause i dragged them into it. But looks like this does not add them into build for real. So i think my problems clearly caused by "Add open scenes" not even attempting to do something.
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