Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Leo0003 · Oct 18, 2014 at 09:09 PM · c#2dplatformerattackattacking

How can I make my player attack enemies without getting errors?

I have been working on a little 2d platformer for a while now and I have run into a serious error that I can't seam to figure out and I haven't been able to find anything with a quick search on google.

I managed to make a script that lets my player attack all enemies inside a radius, but this only works with one enemy. To fix this problem I tried creating a list to store all my enemies in, this worked fine with three enemies, but when I tried setting up a little prototype level with six enemies in it I started getting problems again. I could kill the first enemy just the way I wanted, but when I tried attacking the next enemy I would not hurt him and display the error "MissingReferenceException: The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object." I'm not sure what is wrong since I created a list to take care of this and make sure that it is individual to each enemy. If anyone knows how to fix this I would be very grateful.

Here is the "PlayerAttack" script:

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class PlayerAttack : MonoBehaviour {
     public List<Transform> targets;
 
 
     public GameObject target;
     public float attackTimer;
     public float coolDown;
 
     void Start () {
         targets = new List<Transform> ();
     
         AddAllEnemies ();
 
         attackTimer = 0;
         coolDown = 0.3f;
 
         }
 
     public void AddAllEnemies(){
         GameObject[] gos = GameObject.FindGameObjectsWithTag("Enemy");
         
         foreach (GameObject enemy in gos)
             AddTarget (enemy.transform);
         
     }
 
     public void AddTarget (Transform enemy){
         targets.Add (enemy);
     }
 
 
     void Update() {
         if (attackTimer > 0) {
             attackTimer -= Time.deltaTime;
 
         if (attackTimer < 0){
                 attackTimer = 0;
             }
 
                 }
         if (Input.GetButtonDown ("z")) {
             if (attackTimer == 0) {
                 Attack();
                 attackTimer = coolDown;
             }
 
                 }
     }
     void Attack() {
 
         foreach(Transform target in targets)
         {    
     
         float distance = Vector3.Distance (target.transform.position, transform.position);
         Debug.Log (distance);
         if (distance < 2.6) {
                         EnemyHealth eh = (EnemyHealth)target.GetComponent ("EnemyHealth");
                         eh.AddjustCurrentHealth (-5);
 
             }
 
         }
 
     }
 }
 
     
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How to make character stop at wall? 1 Answer

Way to have 2D Sprites lit by Lights? 3 Answers

Unity 2D Platformer Enemy follow Player on X-axis only, c# 1 Answer

Unity 2D Platfomer Enemy follow player only on x-axis, c# 1 Answer

Multiple Cars not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges