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Emission/ Emission Animation importing from Blender
So, I am working on a gun asset and my idea is that there will be an animation in which all the bullets light up one by one. I've figured out how to do this in blender and just before starting to animate I've decided to try the model out in Unity but as I can see emission stopped working and had lost it's color (the bullet itself is gray and that was imported, but emission is blue and that was lost as far as I can tell)
Is there a way to import it all because even if i did set emissions up again they wouldn't work in animation (changing intensity)?
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