Polygon Collider 2d not working
After 5.0 update, 2D Polygon Colliders are not colliding with each other Is this a bug? After updating my characters are falling through the platforms. Both characters and platforms use Polygon Colliders for collision. Nothing much else changed.
So to test it I made a new scene with a box collider floor, then added a circle with a circle collider and a rigidbody2D. The circle landed on the box as normal. Then I tried using a polygon collider for the floor instead, and it worked normal. But when I change the circle collider to either a polygon collider or a box collider, they pass through each other like they're not there.
Answer by gorbit99 · Feb 14, 2016 at 02:27 PM
Try placing the object (the one falling through) a tiny bit higher. Maybe the cause of this problem is, that it's already clipping the polygon and then it simply falls trough
Answer by starrtennis · Aug 08, 2019 at 11:28 PM
Bump. I too have 2D polygon colliders which are not colliding at all, no matter what layer the objects are on and even with all physics collision layers enabled.