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Question by WhyldH · Jul 06, 2016 at 08:28 AM · loadinginfinitetroubleshooting

Infinite loading, some help would be of use

Hi. Getting stuck with two scripts that makes my game impossible to load :

 using UnityEngine;
 using System.Collections;
 
 public class MainCharacterStatusScript : MonoBehaviour
 {
     public bool grounded;
     public bool usedSpMove;
     Animator anim;
 
     // Use this for initialization
     void Start () {
         grounded = true;
         usedSpMove = !usedSpMove;
         anim = GetComponent<Animator> ();
     }
     
     // Update is called once per frame
     void FixedUpdate () {
         MainCharacterMovesScript moves = GetComponent<MainCharacterMovesScript> ();
         bool bDash = moves.bDashing;
 
         while (bDash)// assign every "classical type" SpMoves booléen to this contion...
             usedSpMove = true;//... they're all then "using" the same booléen, then used by RecoverScript
 
         bool anmGrnd = true;
         anim.SetBool ("Grounded", anmGrnd);
         if(grounded == true)
             anmGrnd = true;
         else
             anmGrnd = false;// modifying the "Grounded" booléen from Animator
     }
 
     void OnCollisionEnter2D (Collision2D col)// when the target is touching the ground
     {
         if (col.gameObject.name == "grnd")
             grounded = true;
     }
 
     void OnCollisionExit2D (Collision2D col)// when the target is exiting the ground
     {
         if (col.gameObject.name == "grnd")
             grounded = false;
     }
 }
 

and :

 using UnityEngine;
 using System.Collections;
 
 public class RecoverScript : MonoBehaviour {
 
     public bool isUnableToMove;
     public bool isRecovering;
     public float recfwindow = 1f;
 
     // Use this for initialization
     void Start () {
         isUnableToMove = !isUnableToMove;
         isRecovering = !isRecovering;
     }
     
     // Update is called once per frame
     void Update () {
         bool spMoves = GetComponent<MainCharacterStatusScript> ().usedSpMove;
         float endu = GetComponent<MainCharacterMovesScript> ().endurance;
 
         float onSpMove = 0f; 
 
         float trueRec = recfwindow / (1 + (endu / 3));
 
         while (spMoves) {
             isUnableToMove = true;
             onSpMove = Time.time;
         }// recording the last SpMove Time.time and modifying isUnableToMove booléen
 
         while (Time.time <= (onSpMove + trueRec)){
             isRecovering = true;
         }// isRecovering untill actual time isn't greater or equal to the last sPMove Time.time + the trueRec-overy-
     }
 }
 

Any idea how to rectify those ?

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avatar image Eugenius · Jul 06, 2016 at 08:59 AM 0
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What about your $$anonymous$$ovement script?

It seems to me that you have an infinite while loop at the start of your game given that your while is in FixedUpdate (if it's constantly true - it will be stuck there I think). Also, if that while loop is true, the while loop in the next script is also true - and it never returns from what I'm seeing - so you're pretty much stuck.

(hope i'm not wrong about this)

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