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Question by SpyChar · Sep 10, 2015 at 11:48 PM · inventoryinventory systemitem pickupclass instance

Adding a prefab to the Item class instance

Here is a problem, which is a little bit abstract to me. You may find it foolish, but I am merely a beginner. Let's say I have a Weapon class that derives from Item class. Then, I have a following list of Item class objects

 List<Item> itemList;

Next, I create a new Weapon object and add it to the list

 itemList.Add(new Weapon(things like: name, description, damage, etc));

The problem is following. How should I add a prefab to it, if I want to be able to drop it from the inventory on the ground? Because if it is on the list, I obviously cannot just drag and drop a gameobject onto it. Or maby am I missing the whole concept :P ?

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