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VR shader - unlit with dynamic reflections?
Hi. I'm making a PC VR app. I want to display a number of static meshes. I thought I'd bake shadows into diffuse map in Blender and only use dynamic reflections in Unity - this should be fast, but is this possible? I tried putting diffuse map into Emission slot, but it kills reflections in game view. They work in editor though.
After a week of hit and miss trials my scene looks like a mess. Can't find any solution, but I suspect I'm simply asking wrong questions. I can't be the first person in the world trying this?
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