Load Anim For Canvas Image From Sprite?
Hello! I created a Spritesheet Animation of an book that is opening, and now I want to use this animation on a canvas, that can be opened via U. Problem here is that the Book Sprite (normal gameobject) is always behind the UI canvas (I have a background there) and now I was trying to use a Canvas Image and just load the spritesheet animation there. But everytime I crate canvas -> image -> ad the spritesheet into the source image -> add component animator -> and then select the controller from the book, that already has the animation, the canvas ui anim gets yellow typo and says sprite is missing. How can I fix this? Aint there a way to just use the spritesheet animation on a canvas object?
Thanks!
Answer by Cronoss95 · Aug 22, 2020 at 01:25 PM
Kinda got it now: I had to completely redo/import the images seperately into the animation. Is there a way to set this up normaly, so I just have to add the spritesheet?
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