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Question by Msenol · Aug 24, 2020 at 10:59 AM · unity 2dtimecolor change

How to change sprite color with time ?

Hello,

i have player sprite. it is just a white circle.

I want to change minimum 5 different colors with time.

For example;

every 2 seconds sprite must change its color.

How can i do that?

i found this solution but when i start game, color is fading and sprite is disappearing smoothly and than it stopped.

SpriteRenderer cubeMeshRenderer; [SerializeField] [Range(0f, 1f)] float lerpTime;

 [SerializeField] Color[] myColors;

 int colorIndex = 0;

 float t = 0f;

 int len;

 // Start is called before the first frame update
 void Start()
 {
     cubeMeshRenderer = GetComponent<SpriteRenderer>();
     len = myColors.Length;
 }

 // Update is called once per frame
 void Update()
 {
     cubeMeshRenderer.material.color = Color.Lerp(cubeMeshRenderer.material.color, myColors[colorIndex], lerpTime*Time.deltaTime);

     t = Mathf.Lerp(t, 1f, lerpTime*Time.deltaTime);
     if (t > .9f)
     {
         t = 0f;
         colorIndex++;
         colorIndex = (colorIndex >= myColors.Length) ? 0 : colorIndex;
     }
    
 }
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Answer by xxmariofer · Aug 24, 2020 at 12:08 PM

probably all the colors in your array have the alpha set to 0

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