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This question was closed Sep 30, 2017 at 06:17 PM by $$anonymous$$ for the following reason:

Thank you @bolkay for the answer!

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Question by $$anonymous$$ · Sep 30, 2017 at 05:54 PM · c#collisiongameobjecttriggers

Specific GameObject Collision Issue

I have a game of bumper cars going on. I have a trigger set with the tag PickUp at an opening where the player must knock the enemy out. Currently, it only recognizes the collision when the Player hits it. I want it to work only when the enemy, titled SkeleBase (It is a skeleton), hits it. Here is my current collision-detecting code.

 void OnTriggerEnter2D (Collider2D other)
 {
     if (other.gameObject.CompareTag ("PickUp")) 
     {
             count = count + 1;
             SetCountText ();
         }
 }

The count updates a UI element to show amount of kills. Also, I work in C#. All help is appreciated!

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Answer by bolkay · Sep 30, 2017 at 06:06 PM

Hi @ntrooper5. Try this: 1. Attach this script to that object you want the enemy to work with. 2. Create a new tag specifically for the enemy. 3. Change the tag "PickUp" to the new enemy tag. If I understood your question, that should work.

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