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Question by Zitoox · Sep 16, 2016 at 02:59 AM · scripting beginnerspawndestroy object

Delete object and spawn another

Hi, i am a scripting beginner, i am trying to learn but i am having EXTREMELY difficult making this script. I wanted to make a script that delete an object when the player clicks on a cube, and then spawn another object in a specific rotation and position.

I don't know how to do this, and i didn't found any tutorial or something that could help me, so i am asking here. I think i can handle the part of deleting the object, but i sincerely don't know what to do about spawning another object at a specific rotation AND position. Could someone help me? =[

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Answer by yasser_kaddoura · Sep 16, 2016 at 08:51 AM

Use OnMouseOver() ,Input.GetMouseButtonDown(), Destroy() and Instantiate().

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Answer by Paulo-Henrique025 · Sep 16, 2016 at 03:03 AM

Check this exact tutorial: https://unity3d.com/learn/tutorials/topics/scripting/instantiate?playlist=17117

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Answer by KukadiyaPrince · Sep 16, 2016 at 12:39 PM

Try this public static EventManager instance; public GameObject Enemy;

 void Awake()
 {
     instance = this;
 }
 public void RandomEnemyCreate()
 {
     Instantiate (Enemy,GeneratedPosition(),Quaternion.identity);
 }
 Vector3 GeneratedPosition()
 {
     int x, y, z;
     x = Random.Range (-700,700);
     y = Random.Range (0,0);
     z = Random.Range (-700,700);
     return new Vector3 (x,y,z);
 }

void OnCollisionEnter(Collision col) { if (col.gameObject.tag == "Enemy") { Debug.Log ("Enemy CollisionEnter"); Destroy (col.gameObject); score += 1; EventManager.instance.RandomEnemyCreate (); Destroy (col.gameObject); } }

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avatar image KukadiyaPrince · Sep 16, 2016 at 08:52 AM 0
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Try this : - public static Event$$anonymous$$anager instance; { public GameObject Enemy; void Awake() { instance = this; } public void RandomEnemyCreate() { Instantiate (Enemy,GeneratedPosition(),Quaternion.identity); } Vector3 GeneratedPosition() { int x, y, z; x = Random.Range (-700,700); y = Random.Range (0,0); z = Random.Range (-700,700); return new Vector3 (x,y,z); } }


void OnCollisionEnter(Collision col) { if (col.gameObject.tag == "Enemy") { Debug.Log ("Enemy CollisionEnter"); Destroy (col.gameObject); score += 1; Event$$anonymous$$anager.instance.RandomEnemyCreate (); Destroy (col.gameObject); } }

avatar image ScaniX KukadiyaPrince · Sep 16, 2016 at 02:16 PM 0
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Please don't repost your answer while a previous already is in moderation. I think this one can be deleted as the format is completely messed up anyway.

avatar image Zitoox · Sep 16, 2016 at 02:10 PM 0
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@$$anonymous$$ukadiyaPrince

I am getting an error. alt text

error.png (23.2 kB)
avatar image ScaniX · Sep 16, 2016 at 02:17 PM 0
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This is about enemies colliding with something and instantiating objects at a random position. That is not really what is requested here.

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