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problems to generate and apply Animation clip in build(standalone)
hi, i am trying to generate different animation clips by script on the go (depending on input values and in standalone), but it does not wanna work in build. For example, i want to generate bar chart, i generate own animation clip for every bar (with create controller and so on).Every bar will increase it's height by animation to some value which this bar want to show (all values are different). And i have a lot of bar charts with different values, values can change, so i think it is not solution to generate animations for all possible values.
i tried to save in resource folder but it doesnt help. Creating animation controller and animation clips without using UnityEditor that i want to achieve.
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