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Question by Tommas · Oct 13, 2011 at 10:27 PM · rotatetutoriallookatturret

transform.LookAt causes my object to explode

I am following a simple tutorial to learn Unity- in the tutorial, I am attempting to make a turret who's head always rotates to follow the player's location. The script is the one from the Unity Script Reference:

var target : Transform;

function Update() { transform.LookAt(target); }

This script is used in the tutorial, and works great for them. But, when I use it (or the SmoothLookAt script that comes with Unity), applying it to the part I want to rotate (the turret head) and targeting my character (the worm), the turret head flies off to a seemingly random location and orbits around my character as I move it. Any ideas?

For reference, the tutorial I am following can be found here: http://www.youtube.com/watch?v=u8t3fdKhDxg&feature=relmfu and the relevant script and application are at 7 minutes in. Any help would be greatly appreciated!

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Answer by Jason B · Oct 13, 2011 at 10:49 PM

Is the head of your turret parented to anything?

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avatar image DayyanSisson · Oct 13, 2011 at 11:19 PM 0
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Yeah, make sure your turret head is parented to the body.

avatar image Tommas · Oct 13, 2011 at 11:42 PM 0
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That did it! Thanks! I will understand this, eventually. :)

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