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Question by
nolan_oc · Feb 12, 2021 at 07:19 PM ·
navmeshnavmeshagentagentstopped
Reasons an NavMesh Agent.isStopped might be set to True?
I have a script which uses the standard NavMesh Agent movement script. I added the Debug.Log to test out the script because the script is working on some gameobjects but not others.
private void Update() { Debug.Log(gameObject.name + " is stopped = " + agent.isStopped); agent.destination = target.transform.position; }
I even made copied all components of the working gameObjects but that hasn't helped.
I will do more testing but if anyone has any ideas I'm all ears. Thank you.
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