Question by
Drowned_horse · Aug 20, 2020 at 05:13 PM ·
c#score systemendless runnerthanks
how to create a score multiplier?
i am a making an endless skiing game, and already have a scoring system, however i want to add a score multiplier based on the number of consecutive tricks done without touching the ground. heres my script so far:
public class tricksScore : MonoBehaviour
{
private float flips = 0;
private float deltaRotation = 0;
private float currentRotation = 0;
private float WindupRotation = 0;
public static Rigidbody2D rigbod;
public Text scores;
private int trickscore;
private int iflip;
private int oldscore;
private int incInScore;
public float speed;
private float counter;
private int flipscore;
private int rockDestroy;
private bool grounded;
private int multiplier = 1;
// Collision2D coll;
// Start is called before the first frame update
void Start()
{
speed = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>().speed;
scores = GameObject.Find("score").GetComponent<Text>();
rigbod = GameObject.FindGameObjectWithTag("Player").GetComponent<Rigidbody2D>();
grounded = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>().grounded;
}
// Update is called once per frame
void Update()
{
rigbod.velocity = new Vector2(speed, rigbod.velocity.y);
deltaRotation = currentRotation - rigbod.transform.eulerAngles.z;
currentRotation = rigbod.transform.eulerAngles.z;
if (deltaRotation >= 300)
deltaRotation -= 360;
if (deltaRotation <= -300)
deltaRotation += 360;
WindupRotation += (deltaRotation);
flips = WindupRotation / 340;
iflip = (int)flips;
iflip = iflip * -1;
flipscore = iflip * 10;
trickscore = flipscore + rockDestroy;
scores.text = "score " + (trickscore * multiplier);
incInScore = trickscore - oldscore;
if (incInScore >= 10)
{
oldscore = trickscore;
}
//speed += (Mathf.Round(incInScore)) / 100.0f;
if (incInScore > 1 && incInScore <= 10)
{
speed = speed + 0.15f;
counter += 3f;
}
if (incInScore > 10 && incInScore <= 20)
{
speed = speed + 0.25f;
counter += 3f;
}
if (incInScore > 20 && incInScore <= 50)
{
speed = speed + 0.50f;
counter += 3f;
}
if (incInScore > 50 && incInScore <= 100)
{
speed = speed + 0.75f;
counter += 3f;
}
if (incInScore > 100 && incInScore <= 200)
{
speed = speed + 1f;
counter += 3.5f;
}
if (incInScore > 200)
{
speed = speed + 2f;
counter += 4f;
}
if (incInScore > 5 && grounded == false)
{
multiplier = multiplier + 1;
} else if (grounded == true)
{
multiplier = 1;
}
if (speed > 5.15f)
{
speed -= 0.05f * Time.deltaTime;
} else if (speed == 5.15f)
{
speed = 5.15f;
}
counter -= 1.0f * Time.deltaTime;
if (counter < 0)
{
counter = 0;
}
if (incInScore >= 10)
{
incInScore = 0;
}
if (incInScore < 0)
{
incInScore = incInScore * -1;
}
}
private void OnCollisionEnter2D(Collision2D coll)
{
//counter = GameObject.FindGameObjectWithTag("Player").GetComponent<tricksScore>().counter;
if (counter > 0)
{
if (coll.collider.tag == "rock")
{
Destroy(coll.gameObject);
speed = speed + 0.15f;
rockDestroy = rockDestroy + 5;
counter = counter + 2f;
}
}
}
}
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