Light Probes - Need Help with one curious flashlight problem
Hi, has anyone tip how to resolve this issue or some workaround?
My lighting setup is causing light fluctuation on player object with flashlight attached. I dont think it's a bug, rather it's a logical outcome of my situation, but I can't seem to figure this out and fix it.
https://i.imgur.com/frpVQ1X.gif
Please consider this situation (recreated in animated gif in a link above): Lighting setup: Realtime GI with Light Probes
Situation: Player avatar is holding a flashlight, walking forward in a dark corridor (static). Indirect lighting through Light Probes should reflect on the player object. It does, however, as he moves from probe to probe, the light fluctuates. As a comparison, another object is placed in the gif animation - a non-static cube that is stationary.
Am I doing something wrong, or is this logical due to the movement of the dynamic object with light attached? If so, how to go around this? Thanks for any pointers or insights!
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