Material lerp fade out on keyup
Hey, I am currently trying to set up a thing where instead of when the key is lifted setting the material back to black instantly, fade it to black instead. I have tried using things like for loops or different things with lerp but they all either run in 1 frame or get stuck on 1 material. This is the code without the lerp where it just switches instantly. I'm also trying to get the light to fade out with the material.`using System.Collections.Generic; using System.Security.Cryptography.X509Certificates; using UnityEngine; using UnityEngine.Rendering;
public class Main : MonoBehaviour {
public string key;
public Material BlackMat;
public Material PinkMat;
Renderer rend;
Light myLight;
// Start is called before the first frame update
void Start()
{
rend=GetComponent<Renderer>();
myLight = GetComponent<Light>();
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(key))
{
rend.material = PinkMat;
myLight.intensity = 2;
}
else if (Input.GetKeyUp(key))
{
rend.material = BlackMat;
myLight.intensity = 0;
}
}
} `
Answer by hendryshaikh2004 · Oct 14, 2020 at 05:54 PM
use while loop If it works please give alike !!
while (Input.GetKeyUp(KeyCode.A)) { float i--; mylight.intensity == i; }
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