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Flickering in VR Oculus Quest?
There is a lot of flickering in Oculus Quest device, the flicker occurs on textures mainly, textures on models, UIs, etc. Is this due to the reason of using LWRP(Light Weight Render Pipeline)? I have even tried to use anti aliasing and set it to 4x. But does not make any difference. Even tried the following:
void Start()
{
OVRManager.display.displayFrequency = 72.0f;
XRSettings.eyeTextureResolutionScale = 1.4f;
}
Have you tried without LWRP?
Have you tried with multiple different shaders in the same scene so see if it's the pipeline or shaders?
@hexagonius yes I have, its the LWRP that causing the issue.
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