- Home /
Question by
janiuk · Aug 01, 2017 at 03:04 PM ·
shadersshader programmingstrange iocshader writing
Set PSIZE in Surface shader
When writing a Vertex Shader, I can set point size using the PSIZE semantic. How do I write a surface shader that sets PSIZE to a value?
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612131700im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Make shader outer glow wider 0 Answers
Adding a clip() to the default shader? 0 Answers
Shader - What is float3.xy? 1 Answer
How i get unity linear fog start and end values in shaderlab. 1 Answer
Addition to Standard Shader stopping it from batching? 0 Answers