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Question by bpears · Dec 25, 2012 at 07:03 AM · editorlagfreezing

Editor freezing up due to models. What can I do?

I exited game view, switched the inspector to wireframe view, that seemed to help, but it's still very lagging and freezing. It's not a hardware issue.

PC Windows 7 Home, AMD Radeon HD 6670 core, 2.7GHz pentium, 16GB DDR3RAM.

They are FBX models.

Would turning off split and turning up mesh compression in the FBX importer help?

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avatar image MaGuSware™ · Dec 25, 2012 at 07:25 AM 1
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What is the polycount on the models?

avatar image MaGuSware™ · Dec 25, 2012 at 04:47 PM 1
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I'm no expert on modelling but... DAYU$$anonymous$$ that seems a little high man.

avatar image MaGuSware™ · Dec 25, 2012 at 04:55 PM 1
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Does it lag in player? Or just editor. Also having a city THAT LARGE, or anything that large is a bad idea for reasons you have just discovered. They are almost impossible to work with.

I suggest splitting the city up into many smaller chunks.

avatar image bpears · Dec 25, 2012 at 05:01 PM 1
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Yes, it is in smaller chunks, but It still makes the editor lag, because it's all still there. Havent tested the player yet, I'll report back later tonight. Have a good xmas (or whatever you celebrate)!

avatar image MaGuSware™ · Dec 25, 2012 at 05:02 PM 1
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Oh thank christ for that, for a $$anonymous$$ute there I thought you were trying to load it in as one mesh.

you have a good christmas too.

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