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Question by
limyc105077 · Apr 12, 2019 at 11:17 AM ·
shadersspriterendereroutlinereadpixelscel shading
,[Unity 2D] Spine skeleton sprite outline effect
Hi all, I am working on a 2D project with imported spine skeleton. I want to create a shader that outlines the entire sprite. What I have managed so far is drawing outlines on every single sprite on the exported atlas, which results as below:
From what I have gathered from my research, I plan to:
1. Render the combined sprites into an FBO/texture using readpixels, then
2. Use the same shader to draw the final outline.
I was hoping somebody can point me in the direction to begin how to do this. I have been researching but came up with nothing. Please let me know if this is the right idea in the first place haha.
halpme.png
(115.4 kB)
halpme.png
(115.4 kB)
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