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List Set in Editor no longer contains Items after Transplant to new Level (pooler = singleton)
Hi Guys, I have A self written Object Pooler That has a List of a custome datatype containing all spawnable Items
[System.Serializable]
public class PooledObject
{
public string tag;
public GameObject prefab;
public int size;
}
public List<PooledObject> PooledObjectsList;
wich I filled with spawnables in the editor
and I made the pooler A Singleton (don't know if that has something to do with it)
public static ObjectPooler Instance;
private void Awake ()
{
Instance = this;
}
and I have a spawner that calls this List to spwn some items from it. This all works fine in the Level in wich I have set it up. But then I made my whole setup a prefab, wich didn't break it in the Level it was set up in, but as soon as i put it in the scene in wich i want to use it in it behaves as if the list is empty even though I can see it filled from the editor. (List.count shows 0) What have I done wrong ?
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