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Question by kilian277 · Aug 23, 2013 at 09:22 PM · fileresourcesresources.loadbinary

Reading binary file from Resources folder

Hi,

I wan't to load a binary file from the Resources folder , but the documents says i need to give the file the .bytes extension , but i do not want to do that.

Any way of bypassing this to keep the original extension of the file ?

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avatar image Eric5h5 · Aug 23, 2013 at 09:55 PM 0
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Are you talking about in the editor, or at runtime?

avatar image kilian277 · Aug 23, 2013 at 11:24 PM 0
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At runtime so when i play the game in the edtor and also when the user runs the .exe build

avatar image kilian277 · Aug 25, 2013 at 11:39 AM 0
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nobyd has an answer ?

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Answer by Slobdell · Aug 25, 2013 at 01:28 PM

Why not change the extension? It's just 0s and 1s you can turn it back into whatever you want at runtime.

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avatar image kilian277 · Aug 25, 2013 at 01:35 PM 0
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yea i'm doing this already , it's just unity forces you to do things their way and it's just somehting i dont like.

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Answer by Eruure · Sep 09, 2013 at 02:52 AM

You can look at this post. It shows you how to add an Editor script to auto-convert some extensions into what you want (.txt, but you can easily convert into .bytes).

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