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Question by Razputin · Aug 17, 2020 at 04:03 PM · id

How can I assign unique ID's and keep them in inspector.

I have too many GameObjects, I don't want to manually assign them ID's.

How can I assign them ID's in the editor so the data isn't lost when transitioning from runtime back to the editor?

I can't copy paste the scene form runtime either because there's too many gameobjects which causes the engine to crash.

For example I can do this at runtime once, but I need this to persist to the editor.

             int i = 0;
             foreach(Soil s in sList)
             {
                 s.uniqueId = i;
                 i++;
             }
 

How can I run this in the editor, or how can I keep the id's after runtime ends. Either option would work.

Thanks.

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Answer by Razputin · Aug 17, 2020 at 04:25 PM

I got it to work, here's what I did... ignore what I named things lol...

  using System;
  using UnityEditor;
  using UnityEngine;
  
  [ExecuteInEditMode]
  public class DummyThicc : MonoBehaviour
  {
  
      public SaveLoadManager sLM;
  
      private void Update()
      {
          Fuck();
      }
      bool exe;
      void Fuck()
      {
  
          if (!exe)
          {
              int i = 0;
              foreach (Soil s in sLM.sList)
              {
                  s.uniqueId = i;
                  i++;
              }
              exe = true;
          }
      }
  }

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