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Question by faizworksin · Aug 17, 2020 at 08:34 PM · leaderboardupdate problemscoreboard

High score leader board update problem

[1]: /storage/temp/165709-capture.png

My code manage to update the leader board if the score score height from the list, but when update there is issue with data

 using JetBrains.Annotations;
 using System;
 using System.Collections;
 using System.Collections.Generic;
 using System.Linq;
 using TMPro;
 using UnityEngine;
 using UnityEngine.SocialPlatforms.Impl;
 using UnityEngine.UI;
 
 public class HighScoreTable : MonoBehaviour
 {
     private Transform entryContainer;
     private Transform entryTemplate;
     private List<Transform> highscoreEntryTransformList;
     private int playerscore;
     private bool check = false;
     public string TheName;
     public DateTime dateNow;
 
     public GameObject InputNamePanel;
     public GameObject SaveButton;
     public GameObject CancelButton;
     public GameObject InputName;
   
     //[SerializeField] private HighScoreTable highscoretable;
     private List<HighscoreEntry> highscoreEntryList;
 
     public void Update()
     {
        
         entryContainer = transform.Find("HighScoreContainer");
         entryTemplate = entryContainer.Find("HighScoreTemplate");
 
         entryTemplate.gameObject.SetActive(false);
         playerscore = GameManager.instance.PlayerScore;
 
         if (PlayerPrefs.GetString("highscoreTable") == "")
         {
             Debug.Log("Masuk");
             highscoreEntryList = new List<HighscoreEntry>()
             {
                 new HighscoreEntry{ score = 1, name = "James", date = "16/08/2020"},
                 new HighscoreEntry{ score = 1, name = "Jamie", date = "16/08/2020"},
 
             };
 
             highscoreEntryTransformList = new List<Transform>();
             Highscores higscores = new Highscores { highscoreEntryList = highscoreEntryList };
             string json = JsonUtility.ToJson(higscores);
             PlayerPrefs.SetString("highscoreTable", json);
             PlayerPrefs.Save();
             Debug.Log(PlayerPrefs.GetString("highscoreTable"));
 
              }
 
 
         string jsonString = PlayerPrefs.GetString("highscoreTable");
         Highscores highscores = JsonUtility.FromJson<Highscores>(jsonString);
 
         for (int i = 0; i < highscores.highscoreEntryList.Count; i++)
         {
             if (playerscore > highscores.highscoreEntryList[i].score)
                 check = true;
             else if (highscores.highscoreEntryList == null)
                 check = true;
         }
 
         if (check == true)
         {
             InputNamePanel.SetActive(true);
 
         }
 
 
         for (int i = 0; i < highscores.highscoreEntryList.Count; i++)
           {
               for (int j = i + 1; j < highscores.highscoreEntryList.Count; j++)
               {
                   if (highscores.highscoreEntryList[j].score > highscores.highscoreEntryList[i].score)
                   {
                       HighscoreEntry tmp = highscores.highscoreEntryList[i];
                     highscores.highscoreEntryList[i] = highscores.highscoreEntryList[j];
                     highscores.highscoreEntryList[j] = tmp;
                   }
               }
           }
 
         highscoreEntryTransformList = new List<Transform>();
         foreach (HighscoreEntry highscoreEntry in highscores.highscoreEntryList.Take(5))
         {
             CreateHighScoreEntryTransform(highscoreEntry, entryContainer, highscoreEntryTransformList);
         }
     }
     private void CreateHighScoreEntryTransform(HighscoreEntry highscoreEntry, Transform container, List<Transform>transformList)
     {
         float templateHeight = 20f;
         Transform entryTransform = Instantiate(entryTemplate, container);
         RectTransform entryRectTransform = entryTransform.GetComponent<RectTransform>();
         entryRectTransform.anchoredPosition = new Vector2(0, -templateHeight * transformList.Count);
         entryTransform.gameObject.SetActive(true);
 
         int rank = transformList.Count + 1;
         string rankString;
 
         switch (rank)
         {
             case 1:
                 rankString = "1ST";
                 break;
             case 2:
                 rankString = "2ND";
                 break;
             case 3:
                 rankString = "3RD";
                 break;
             default:
                 rankString = rank + "TH";
                 break;
         }
         entryTransform.Find("RankText").GetComponent<TextMeshProUGUI>().text = rankString;
 
         string name = highscoreEntry.name;
         entryTransform.Find("NameText").GetComponent<TextMeshProUGUI>().text = name;
 
         string date = highscoreEntry.date;
         entryTransform.Find("DoPText").GetComponent<TextMeshProUGUI>().text = date.ToString();
         
         int score = highscoreEntry.score;
         entryTransform.Find("ScoreText").GetComponent<TextMeshProUGUI>().text = score.ToString();
 
         transformList.Add(entryTransform);
     }
 
     public void Cancel()
     {
         check = false;
         GameManager.instance.PlayerScore = 0;
         InputNamePanel.SetActive(false);
     }
     public void InputDetail()
     {
         TheName = InputName.GetComponent<TextMeshProUGUI>().text;
         dateNow = DateTime.Today;
         string date = dateNow.ToString("dd/MM/yyyy");
         AddHighscoreEntry(playerscore, TheName, date);
         check = false;
         GameManager.instance.PlayerScore = 0;
         InputNamePanel.SetActive(false);
 
     }
 
     private void AddHighscoreEntry(int score, string name, string date)
     {
         //create Highscore
         HighscoreEntry highscoreEntry = new HighscoreEntry { score = score, name = name, date = date};
         
         //Load score
         string jsonString = PlayerPrefs.GetString("highscoreTable");
         Highscores highscores = JsonUtility.FromJson<Highscores>(jsonString);
         
         //add new entry
         highscores.highscoreEntryList.Add(highscoreEntry);
        
 
         //save updated
         string json = JsonUtility.ToJson(highscores);
         PlayerPrefs.SetString("highscoreTable", json);
         PlayerPrefs.Save();
     }
  
     private class Highscores
     {
         public List<HighscoreEntry> highscoreEntryList;
     }
 
     [System.Serializable]
     private class HighscoreEntry 
         {
         public int score;
         public string name;
         public string date;
         }
 }
 
capture.png (335.2 kB)
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