Why am I getting 3000+ errors trying to build a Windows 10 Universal Store App?
In a nutshell, Unity 5.3.2, Visual Studio 2015 updated... Build the project, open it with VS2015 and presto, thousands of errors. Assemblies missing etc... Looked all over the web for fixes but for the life of me nothing is simple nor make sense.
I don't know what to do, where to go. I'm bloody lost for weeks now. About to quit. Should be simple! No?
Thanks in advance.
Answer by Guhanesh · Feb 15, 2016 at 07:53 AM
In Windows Store Player Settings under Configuration change Scripting Background to ILCPP .Now Build and check . There will be no errors.But keep in mind the build size will be huge when using ILCPP(I got 10GB build size)
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