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Question by daviddickball · Jun 27, 2015 at 10:04 AM · canvasimagenullreferenceexceptionfind

Trying to find() an image in canvas & getting NullReferenceException

I've created a canvas with an image inside, and I want to programatically disable the image. Here's my script:

 GameObject.Find("AvatarDefault").SetActive(false);

But this returns an error - NullReferenceException: Object reference not set to an instance of an object. Not sure why, because the object is definitely there, and named correctly.

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avatar image digzou · Jun 27, 2015 at 03:02 PM 0
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I have been facing similar issues. If I tried to debug whether the parent canvas was found, that was also null!! Worked around by attaching the child gameobjects through the inspector.

avatar image imp903 · Jun 27, 2015 at 05:54 PM 0
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If it's a child object maybe try referencing the pathway to it. Something like GameObject.Find("Canvas/AvatarDefault") to reference the image as a child of the canvas If that doesn't work, then I'd say digzou's idea of attaching it through the inspector is the best bet.

avatar image daviddickball · Jul 04, 2015 at 10:31 PM 0
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I've solved this problem a different way now doing something different, but yeah, crazy that you can't just disable an image the same way as a normal gameobject!

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Answer by SylvesterAHansen · Jul 15, 2015 at 09:49 PM

Hey there. If you have an image in a canvas, then you won't be bale to setActive. Images as UI elements only responde to enable = true/false. I don't know why it is like that, but that is how it works

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