Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by xPisi · Jun 14, 2015 at 02:02 PM · c#collisioncollision detection

Problem on collision between object

When I move the player (in this case is the light-blue cube ) and i go to the green big block , the player go inside for half into the green block.

if u want check my code for player control

 using UnityEngine;
 using System.Collections;
 
 public class Controller : MonoBehaviour {
 
     public float Velocita = 5;
     Quaternion rotation;
     public GameObject Spawn;
 
     void Awake()
     {
         rotation = transform.rotation;
     }
     
     void LateUpdate()
     {
         transform.rotation = rotation;
     }
     
     // Update is called once per frame
     void Update () 
     {
 
                                                      /*     x   |   y   |   z     */
                     Vector3 Up_Right     = new Vector3(0.2f   , 0.0f ,  0.0f);        
                     Vector3 Up_Left      = new Vector3(0.0f   , 0.0f ,  0.2f);
                     Vector3 Down_Right   = new Vector3( 0.0f  , 0.0f , -0.2f);
                     Vector3 Down_Left    = new Vector3(-0.2f  , 0.0f ,  0.0f);
                     Vector3 Resapawn     = new Vector3(-0.2f  , 0.0f ,  0.0f);
                     
 
         
         if( Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
         {
             
             gameObject.transform.Translate(Vector3 Down_Left);
         }
         
         if( Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
         {
             
             gameObject.transform.Translate(Up_Right);
         }
         
         if( Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
         {
             
             gameObject.transform.Translate(Up_Left);
         }
         
         if( Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
         {
             
             gameObject.transform.Translate(Down_Right);
         }
 
         if (Input.GetKeyDown (KeyCode.R)) 
         {
             gameObject.transform.position = Spawn.transform.position;
         }

     }
 }

alt text

the-screen.png (81.3 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image digzou · Jun 15, 2015 at 11:26 AM 0
Share

Check your collider's bounds.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Resize Array Based on Value 2 Answers

Multiple Cars not working 1 Answer

if statement not working when detecting collision between two prefabs 1 Answer

Could some one help me with this script... 5 Answers

Why the npc character walking strange when using a Rigidbody and Is Kinematic on enabled ? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges