- Home /
Question by
RLin · Oct 25, 2015 at 02:29 AM ·
camerarendererrendertexturecubemap
Assigning a render texture to many objects?
I have a rendertocubemap function for realtime reflections. The issue is, I have a huge amount of materials that will need the render texture created in the process. How can I assign this render texture to all of my reflective materials without tediously making an array of every reflective material?
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612042622im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Projecting camera view on to a right angled surface 1 Answer
How can i active again a render texture after set it to null ? 1 Answer
Render a camera multiple times in a single frame? 1 Answer
There is no renderer attacked to main camera 2 Answers
Camera.RenderWithShader not working as of Unity 5.3? 0 Answers