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Question by
RLin · Oct 25, 2015 at 02:29 AM ·
camerarendererrendertexturecubemap
Assigning a render texture to many objects?
I have a rendertocubemap function for realtime reflections. The issue is, I have a huge amount of materials that will need the render texture created in the process. How can I assign this render texture to all of my reflective materials without tediously making an array of every reflective material?
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