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Question by SilvicTHDX · Dec 20, 2011 at 06:48 AM · animationsystemtransitionrunwalk

Walk to , jog , then run

Hey guys , i'm Carlos , i'm 12.I'm newbie at Unity i understand some codes , but i'm not a pro, and javascript is something new to me, but i already used gml (from game maker).So.. i have a question.. i have 3 animations that i made on 3ds max : walk , jog and run.I'm trying to make my character walk , jog , then, run.I tried this:

function Start ()

{

animation.wrapMode = WrapMode.Loop;

animation["Idle"].layer= 1;

animation["walk"].layer= 2;

animation["jog"].layer= 3;

animation["run"].layer= 4;

animation["jump"].layer= 5;

}

function Update () {

if (Mathf.Abs(Input.GetAxis("Vertical")) > 0.2)

   animation.CrossFade("walk");

else if (Mathf.Abs(Input.GetAxis("Vertical")) > 3)

   animation.CrossFade("jog");    

else

   animation.CrossFade("idle");



but no sucess.. and sorry for my bad english D: Can someone tell me what's wrong with my code? Thanks in advance :D

}

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Answer by syclamoth · Dec 20, 2011 at 07:12 AM

This is an incredibly complex problem to get right properly- however, there is a wonderful package called the Unity Locomotion System which solves all of these issues in a way that is far better than anything you or I could do. Best of all, it's free for anyone to use, provided as a free addon to the Unity Engine.

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avatar image SilvicTHDX · Dec 20, 2011 at 01:42 PM 0
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Thanks, i already tried to use this , but i'm doing a Sonic game, so i have to use a different locomotion system. Thanks anyway =D

avatar image syclamoth · Dec 20, 2011 at 09:36 PM 0
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So? Why does that mean you have to use a different locomotion system?

avatar image SilvicTHDX · Dec 21, 2011 at 01:39 AM 0
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Platform Input Controller is the better controller to a sonic game , it have everything , i just have to make the animations transition system

avatar image syclamoth · Dec 21, 2011 at 06:28 AM 0
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You're not paying attention- the Locomotion System isn't an input system or a control scheme. Nothing in that limits how you move your character- it is only a leg animation transition system. It's exactly what you need here- just try it!

avatar image Zergling103 · Dec 21, 2011 at 06:35 AM 1
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Just don't get sued by SEGA.

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Answer by SilvicTHDX · Dec 21, 2011 at 06:42 PM

Oh! Whoops , sorry! Thank you man =D But hey , i'm curious now. Why i would get sued by sega? O:

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avatar image syclamoth · Dec 21, 2011 at 10:11 PM 0
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Because you're making a 'sonic game'. Plagarism, see? It was a joke.

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