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Question by jballew7 · Jul 02, 2011 at 04:11 AM · animationspeedtransitionrunwalk

Speed of animation transitoins

I'm trying to make my character idle, walk then run.. it does all 3 except it takes much to long for it to switch between walking and running. It goes from idle to walk almost immediately on key but then walks awhile before running. I have all the animation frames made out. Perhaps the original animation in blender is too long. idk...

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Answer by testure · Jul 02, 2011 at 04:46 AM

You can alter the speed of your animation from within unity by accessing the AnimationState via script:

 animation["AnimationName"].speed = 1.0f; // this will play the animation at normal speed. 1 == 100%.

However, if your animation timing is way off, even if you get it lined up properly in unity it's probably going to look weird. Imagine a guy walking, but his legs and arms are moving really fast- probably wouldn't look very good, eh? Adjusting the speed of an animation is really just for tweaking, even though you can do whatever you like with it. It's always better to get as close as possible with your original animations.

Further reading: http://unity3d.com/support/documentation/ScriptReference/AnimationState-speed.html

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Answer by kris0009 · Oct 15, 2016 at 02:19 PM

hay guys i really need help i just started using unity3D, i am trying to use ethan to start go from idle to walk, it works don't get me wrong but when i transition from idle to walk some how it plays the whole idle animation before he starts walking any ideas on how i can fix this because its so frustrating n i watched almost all the videos and nothing seems to help with this. PLEASE PLEASE PLEASE i really need your help PLEASE SOME ONE ANY ONE????????

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