Question by
greatness · Jul 24, 2016 at 03:48 AM ·
navmeshnavmeshagentnavigationnav meshnavagent
for nav mesh agent, why is it that the base offset is 1 instead of 0 as default and why is setting it to 0 make the cylinder colider move down?
In the docs, they said:
"Offset of the collision cylinder in relation to the transform pivot point."
This describes what base offset is. But, shouldn't putting the value 0 as the base offset make the center of the collision cylinder be at the center of the game object? Why does 1 make the collision cylinder at the center of the game object?
Comment
If everything was at ground level or 0 it would always be colliding and you wouldnt get anywhere.
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