Inconsistent visibility of small sprites
I'm having trouble with inconsistencies when it comes to small sprites displaying on screen. I'm developing some GUI tools and drawing small sprites, but some of them are less visible than others (like on the picture, they are all the same sprite, but third is less visible). In editor they look fine. Nudging sprite one pixel up or down makes it snap differently to screen and makes it more/less visible from what I see.
Tried messing with sprite compression, switching between point and bilinear filtering, all AA is off, HDR is off, I'm working on URP. I'm currently working on 1200x700 resolution to test smaller screens.
Is there a way to make drawing such sprites more consistent? Some kind of pixel snapping or similar thing?
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