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               Question by 
               HUAMI · Dec 15, 2019 at 11:00 AM · 
                2d gametilesgrid based game  
              
 
              How to approach to a triangle snap grid
I'm starting a new game project where I'm trying to make a triangle tile based puzzle/action game. How would I go about setting up a snap-to grid to generate tiles and manipulate them? At first I was just aligning each gameObject but I soon realized I'd need a different, less tedious approach. Some guides suggest a mesh, but I'm not sure how those work. Would I be able to manipulate each triangle in the mesh individually and connect them with logic?
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