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Strange shadowing when I bake
Realtime https://my.mixtape.moe/hdwoen.PNG
Baked https://my.mixtape.moe/zeqtqo.PNG
I noticed this is caused by the mesh normals, and this only appear when the mesh have a smooth applied:
https://my.mixtape.moe/aeuovx.PNG
But looks perfectly with a flat shading. The thing is I use a normal map for a less sharp edges looking, but the baked ignore the normal map texture, and have this behavior caused the mesh normals. There isn't a way I can have a correct shading with the normal map applied using the smooth mesh? I export the tangents on the mesh and I have "import" option fixed in the normals option of the model, of course the wall is static.
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