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Question by soulstealrichardson · Apr 19, 2020 at 04:39 AM · prefabcomponentvalues

Can't access a value on a component of a script I made for a prefab.

This is on the Prefab

 using System.Collections;
 using System.Collections.Generic;
 using TMPro;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class CardDisplay : MonoBehaviour
 {
     public Card card;
 
     public TextMeshProUGUI _title;
     public TextMeshProUGUI _description;
     public TextMeshProUGUI _flavor;
     public Image _artwork;
 
     protected int _atack;
     protected int _block;
 
     public CardDisplay(Card card)
     {
         // Creating a constructor to create force the input of a card.
         card = this.card;
     }
     void Start()
     {
         _title.text = card.title;
         _description.text = card.description;
         _flavor.text = card.flavorText;
 
         _artwork.sprite = card.artwork;
 
         _atack = card.atackPower;
         _block = card.defencePower;
     }
 }
 

This is on an empty.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class CardHandler : MonoBehaviour
 {
     public GameObject PrefabOfCard;
     public Vector3 SplayedCardsUI;
 
     void Start()
     {
         DrawCard(1);
     }
     void DrawCard(int _numberOfCards)
     {
         while(_numberOfCards>=0)
         {
             GameObject _card = Instantiate(PrefabOfCard, SplayedCardsUI, Quaternion.identity);
             Component _placeToSetCardsValues =  _card.GetComponent<CardDisplay>();
             _placeToSetCardsValues.Title;
             _numberOfCards--;
         } 
     }
 }
 

But the error I'm getting is: Assets\Card Scripts\CardHandler.cs(21,36): error CS1061: 'Component' does not contain a definition for 'Title' and no accessible extension method 'Title' accepting a first argument of type 'Component' could be found (are you missing a using directive or an assembly reference?)

I can show you an image of the script in the editor.

alt text

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