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Question by Jesus-Cryses · Aug 15, 2020 at 11:33 AM · colortilemapcolor changetiles

How to get a fluid color transition for every tile in a tilemap?

Hello, I want to change the color for every Tile in a Tilemap. But I want to change it with the Color.Lerp function, so I get a fluid color change for every Tile at the same Time.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Tilemaps;
 
 public class ColorChange : MonoBehaviour
 {
     public Tilemap tilemap;
     [SerializeField] [Range(0f, 1f)] float speed;
     private Color startColor;
     [SerializeField] Color endColor;
 
     float timer = 100f;
     bool act = false;
 
     void Update()
     {
         if(timer>0)
             timer -= 1f;
         if(timer==0 && !act)
         {
             act = true;
             foreach (var position in tilemap.cellBounds.allPositionsWithin)
             {
                 startColor = tilemap.GetColor(position);
 
                 tilemap.SetTileFlags(position, TileFlags.None);
                 tilemap.SetColor(position, Color.Lerp(startColor, endColor, speed));
             }
         }
     }
 }
 

I know that the tilemap.Set Color function changes the tiles color instantly. But maybe someone know a way how I can accomplish a fluid color transition.

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