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Question by
benfattino · May 05, 2015 at 11:49 AM ·
shaderuv
change UV channel standard shader
How can I change the UV channel of occlusion map in the standard shader from 0 to 1 in unity 5?
Thanks. S.
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I am facing the same problem! With the UAV2 Channel we could use it for manual/handrawn shadowmaps, I would welcome that!
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