About Character moviment methods
Firstly,Hi!
to move my character in the projects, I used to apply*"transform.Translate"* but that's made the character cross the collisions.
so I changed to "transform.forward", but this made the characters walk through even in the air.
I currently use the "Rigidbody.AddRelativeForce" however I have to make a whole apparatus to keep it at speed, as this function causes it to accelerate.
so I wanted to know, would you guys know a method of moving your characters just without the character controller?
thank you ever since!
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