Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by drippy cat · Sep 10, 2015 at 10:47 PM · animationprefab2d animation

All objects affected by myAnimator.SetTrigger("StartIdle") but I only want one affected

I have 2 instances of the same prefab animating across the screen, each with a 2D collider. If I touch one of them with my mouse then both have their Animator Trigger activated and they both go to their new animation. I need just the one I touched change its animation. The prefab has a script file with this in the Update loop:

 if (Input.GetMouseButton(0))
         {
             RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint((Input.mousePosition)),
                 Vector2.zero);
             if (hit.collider != null)
             {
                 if (myAnimator != null)
                 {
                     Debug.Log("Been hit");
                     myAnimator.SetTrigger("StartIdle");
                     
                     //Destroy(gameObject);
                     Instantiate(SplatParticle,
                     new Vector3(myTransform.position.x, myTransform.position.y, myTransform.position.z),
                     Quaternion.identity);
 
                     Data.currentScore += points;
                     bugState = BugState.Waiting;
                 }
             }
         }

If I uncomment the Destroy(gameObject); line then just the clicked object gets destroyed. So I'm thinking it must be something I've done wrong when setting up my Animator, but other than that I'm stumped. Any help would be greatly appreciated.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

30 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why does my character animation freeze the first time it load each frame of the animation for the first time ?,Why does my character freeze while playing his animation for first time ? 0 Answers

How would you blend a bool value in an Animator? (Specifically, change the spritemesh dynamically without both showing up) 0 Answers

Why is my sprite moving during animation? 0 Answers

2D sprite transitioning, keeping keeping in-flow with 'idle' animation 0 Answers

Unit model breaks when rotating in animator. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges