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Question by gnp89 · May 28, 2013 at 02:57 AM · rotatelookatlookrotationalign

Align transform Y axis to -Physics.gravity

I've been trying to align a transform's Y axis to -Physics.gravity vector but can't get it right. I've tried transform.LookAt, Quaternion.LookRotation, but I need something that doesn't need a forward vector. I'm having problems when I try LookAt with the forward and the up vectors being in opposite directions. Any ideas?

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Answer by robertbu · May 28, 2013 at 03:02 AM

Try this:

 var q = Quaternion.FromToRotation(transform.up, -Physics.gravity);
 transform.rotation = q * transform.rotation;
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avatar image gnp89 · May 28, 2013 at 08:20 PM 0
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worked! thank you!

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