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Mario Camera Culling Mask (Secret Areas),
I have been trying to figure out how this is done. I can only imagine that there are 2 cameras that are displaying the foreground and the hidden section based on layers. However I am unable to recreate this or find a way to do it. Any ideas?
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Answer by dan_wipf · Jan 24, 2019 at 06:46 PM
have you read this? https://docs.unity3d.com/Manual/Layers.html
i’d use this with a trigger zone, where the culling cammera get’s activated
or u use sprite masks https://docs.unity3d.com/Manual/class-SpriteMask.html
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