Question by 
               IntelDev94 · Mar 08, 2016 at 09:10 AM · 
                c#transform3dtransform.translate  
              
 
              3D Player Controller Movement won't face it's head in the direction of the arrow key press
My character moves with the controllers using arrow key presses. I am trying to have my player which is an insect turn its body head-first in the direction of the arrow key.
Thanks for any help.
Here is the script I'm using to control the character:
 using UnityEngine;
 using System.Collections;
 
 public class player : MonoBehaviour {
     
     public float moveSpeed;
 
 
     //private Rigidbody rbody;
     
     // Use this for initialization
     void Start () 
     {
         moveSpeed = 2f;
 
         //rbody = GetComponent<Rigidbody> ();
     }
     
     // Update is called once per frame
     void Update () 
     {
         //print (Input.GetAxis("Horizontal"));
         transform.Translate ( moveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime,0f, moveSpeed * Input.GetAxis("Vertical") * Time.deltaTime);
         //rbody.AddForce (moveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime,0f, moveSpeed * Input.GetAxis("Vertical") * Time.deltaTime);
     }
 }
 
              
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