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Question by JeffRonay · Aug 05, 2015 at 09:14 PM · jpg

Existing jpg artwork?

New to Unity. I have some existing jpg artwork that the customer would like used for a 2D game. These are characters, backgrounds -- basically the elements that will make up my scenes. What is the best way to bring these into Unity so that I can move them around and make them react to things like mouse clicks, etc. Make them sprites, apply them as textures to game objects? Just looking for what the "recommended" workflow would be to incorporate.

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avatar image getyour411 · Aug 05, 2015 at 09:52 PM 0
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The best way is too subjective since we can't know how those assets are going to be used in your game from this description. Also the pipeline for potential character art vs backgrounds is likely to need different treatments.

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Answer by jimm84 · Jun 27, 2019 at 09:13 AM

Hello @JeffRonay

Jpgs are fine for static backgrounds but you will need to use PNG's for characters etc as the PNG will retain the transparency / Alpha channel.

You can create sprite sheet which you can use for you project which will cover the animations. It's just down to you as an animator.

You can create a sprite sheet for free.

https://ezgif.com/split

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