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Question by collinator7 · Jul 30, 2014 at 05:47 PM · 2drotationquaternionspritesupright

How do I make a 2D sprite smoothly rotate upright?

I'm making a 2D game, and I have a sprite that is lying flat on the ground, like a plank. I want it so that when I press a button, it smoothly rotates so it's upright. I know you would use Quaternions, but I'm not sure how. Any help? PS. I don't want it to rotate just 90 degrees, I want it so that it can rotate from any angle to face upright. Thanks!

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avatar image $$anonymous$$ · Jul 30, 2014 at 05:50 PM 0
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You can do this via eulerAngles:

 this.transform.eulerAngles = new Vector3();

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Answer by robertbu · Jul 30, 2014 at 05:50 PM

Execute this line in either Update() or in a Coroutine:

 transform.rotation = Quaternion.RotateTowards(transform.rotation, Quaternion.identity, speed * Time.deltaTime);

'speed' is a variable you define or a constant you insert and is measured in degrees per second. If you want an eased rotation, change 'RotateTowards' to 'Slerp' and adjust the 'speed' downward a bunch.

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avatar image VinciValar · Sep 14, 2015 at 05:21 AM 0
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Would this be in a condition?

if (Input.Get$$anonymous$$ey($$anonymous$$eycode.D)) { ... }

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