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EncodeToEXR: Clipped Values
I am trying to Save EXR Files, which by itself works. However I have a rather technical issue. I am trying to include Unity in my VFX Pipeline, to render previz and similar.
We use EXRs here, since it allows to get float colors, meaning colors outside the 0-1 range.
In theory this is possible in Unity, when using Linear Color Space and HDR enabled on the camera, as evident when working with bloom, however when I save my EXR file (ARGB Float), and when I inspect it in my editing software, values are clamped or clipped in 0-1 range, no HDR Values.
Am I doing something wrong, or do I expect too much?
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