Rendering specified gameobjects at different FPS
How would one go about doing this. For example I want normal FPS on the camera movement but lower FPS on character animation.
My goal is to make anime style animations on characters (guilty gear). Skipping certain frame numbers to get that anime keyframe effect. Until now I've done the animations by hand but it doesn't look good when blending between animation states.
Is there a way to update the animator to render every like 3rd frame of the animation state?
What I tried is having 2 cameras. 1 Renders the background and other only characters by using depth camera. Enabling and disabling the character camera by time I achieved this effect. The problem is that the camera renders the character on top of the background even if the character is standing behind other objects so a 3rd person version for this in not possible.
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