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"Is trigger" option doesn't works
I have attached the rigid body and box collider to a game object, wich have to fall on another game object with box collider, while play mode is enabled the collision system works well, the problem is that when I activate the Is trigger option in any of the game objects and then play mode, those dont collide, the first object just continues falling, why??
Answer by MakinStuffLookGood · Dec 16, 2014 at 04:21 PM
This is just the intended behavior of a trigger. They send "OnTrigger" messages to scripts, but they do not collide with other static or rigidbody colliders. Is there a reason you need either of the objects to be a trigger?
Answer by tanoshimi · Dec 16, 2014 at 04:20 PM
Because that's what triggers do.... they allow you to detect "collisions" (using OnTriggerEnter/Stay/Exit), while still allowing objects to pass through each other. If you want the falling object to stop on collision, disable "Is Trigger".
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